For those who want to find out what it says ... but in English, read on
Can you describe your different services?
We currently offer games for Windows PCs, which we would also like to develop on other platforms such as Linux, and Nintendo Switch. Our studio offers video games in an unrealistic world where the imagination takes over thanks to the magic of 2D, pixel art and neo retro gameplays.
In our first game, Nick Reckless in The Curse of the Lost Cause, the character is a sort of anti Indiana Jones, touched by a curse that never ceases to haunt him. Our hero evolves through levels generated randomly, which allows Gamers an almost infinite replayability. Despite the challenges before him, his goal is to get rid of the cause of his curse.
We also have an online store with derivative objects, called the Loot Zone, in reference to a video game principle known to all gamers. The funds collected are used to finance our studio and are reinvested in the creation of new video games. It's sort of a participatory campaign in which we offer items in exchange for the support provided by our community.
In order to remain completely independent in the creation of our products, we wish to remain a self-financed company. So our current challenge is to seduce the public with our gameplays and our goodies so that we can make dozens of other neo-retro games, in an Indie spirit, without imposed specifications.
Since 2016, we have been making a risky bet in this extremely competitive industry, but it is an adventure that we are living to the full, together
Obviously, we have plans to make other games. Our next concept is already bubbling with ideas. But we also want to improve our technology, because in the long term we want it to be participatory, so that other Indies and projects see the light of day. In this age of individualism, we want to put people back at the heart of our discussions. This is why we would like to develop a “mentoring” program that would be a collaborative exchange link to discuss and share our experiences.
This unprecedented experience, we have made it possible to create the foundation of our 2D pixel art platform with which we participated in the Montreal DreamHack and in the MEGAMIGS, with these graphics here. The work accomplished during the summer of 2019 opened the doors to certain media and other partnerships.
Since then, the game and its universe have evolved and we teach you to discover the metamorphosis.
We have a team, we have well written docs with all the theoretical instructions and concepts. In short, it's time to start working. We were able to take advantage of the school premises, and work for a term on the graphics of the game. It was a very rich experience, the little secrets of which you can discover in the web series made at that time. And yes, 2019 was another time, especially for Akedo Studio.
We barely had time to recover from our emotions that we had a new event to prepare ...
Playtest or not playtest
It's nice to have an idea, it's good to have a passion, it's great to have a concept ... but between the obviousness that is emerging in our minds and the reality felt by Gamers. .. there can be a world! So, we took part in the exercise of the playtest, not without stress.