For those who want to find out what it says ... but in English, read on
Can you describe your different services?
We currently offer games for Windows PCs, which we would also like to develop on other platforms such as Linux, and Nintendo Switch. Our studio offers video games in an unrealistic world where the imagination takes over thanks to the magic of 2D, pixel art and neo retro gameplays.
In our first game, Nick Reckless in The Curse of the Lost Cause, the character is a sort of anti Indiana Jones, touched by a curse that never ceases to haunt him. Our hero evolves through levels generated randomly, which allows Gamers an almost infinite replayability. Despite the challenges before him, his goal is to get rid of the cause of his curse.
We also have an online store with derivative objects, called the Loot Zone, in reference to a video game principle known to all gamers. The funds collected are used to finance our studio and are reinvested in the creation of new video games. It's sort of a participatory campaign in which we offer items in exchange for the support provided by our community.
In order to remain completely independent in the creation of our products, we wish to remain a self-financed company. So our current challenge is to seduce the public with our gameplays and our goodies so that we can make dozens of other neo-retro games, in an Indie spirit, without imposed specifications.
Since 2016, we have been making a risky bet in this extremely competitive industry, but it is an adventure that we are living to the full, together
Obviously, we have plans to make other games. Our next concept is already bubbling with ideas. But we also want to improve our technology, because in the long term we want it to be participatory, so that other Indies and projects see the light of day. In this age of individualism, we want to put people back at the heart of our discussions. This is why we would like to develop a “mentoring” program that would be a collaborative exchange link to discuss and share our experiences.
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Akedo Studio, a new Indie in Town tells you its stories of pixels, but especially its adventures since 2016.