Akedo StudioCreated in 2019, Akedo Studio's mission is to reveal players through many challenges. We are totally independent because we are self-funded, we have developed our own technology and we define our editorial. Our commitment is rooted in the pleasure of playing, quite simply.
We invite you to discover the chronology of the events that have brought us here today. Are you ready for someone to tell you a great story, love, pixel and code?
Once upon a time... |
2021Our first game: Nick Reckless in Curse of the Lost Cause released on Steam and itch.io
A terrible curse has fallen on our hero. To get rid of it, he has to put certain things back in their place. Nick Reckless must overcome the obstacles that stand in his way. May he survive the curse.
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Winter 2021We worked on the game experience, in its visuals, sounds and gameplays. We want to offer an immersive neo retro experience. We want to convey our passion for video games and our enthusiasm to be an independent, self-funded development studio. In addition to this, you need to know more about it.
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Fall 2020
Summer 2020Because each experience is an adventure with its failures and successes. Not wanting to be conformist and not wanting to get used to doing the same thing sometimes we fall behind in production.
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Spring 2020We have taken the time to develop a game that is different from the industry, and to think about quality products. We follow our instincts and our desires to define the editorial.
Akedo Studio takes the risk of going against the current trends in video games.
Winter 2020We want players to use their abilities and their intelligences when playing, we want to put them back at the center of the game.
The objective is to reach a niche of gamer and video game professionals.
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The Man Behind the Code
Nico | The Man Behind the Code
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Akedo Studio is the initiative of a 3D programmer who worked at Ubisoft Montréal - from Rainbow Six to For Honor by Splinter Cell and Watch dog. Nostalgic for his first lines of code on Amiga 500, when he created his first game: an "Asteroid" shooter, Nico wanted to rediscover the taste for creation, as well as the beauty and magic of old school video games. In 2016, after eleven years devoted to big budget games, Nico left the AAA industry to create his own gaming technology, in order to develop low and medium budget games.
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Akedo Studio roots
When we were kids, we had a Lego box: it was just a bunch of colorful plastic pieces, but we created complete and varied universes of them according to our inspirations.
At Akedo Studio our games are for anyone who wants to play. |
Video games as a reflection of our creativity.
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Integrate the Indies,
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Indie for "independent"Independent video games primarily refer to video games developed without financial support from a publisher. Akedo Studio is completely independent because self-funded, we have developed our own technology and we define our editorial.
The side we takeAt Akedo Studio, we rely on the spontaneity of the player. We created a video game development studio because we are driven by the exploration of several game systems, and several universes. It couldn't be reduced to a single project.
Vintage as neo retroIn the 90s, Nico drew a bee wearing a cape on the corner of a college notebook. This bee is now our logo. But let's be honest, he's the head of a troll!
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Fall 2019
299 people have played the Nick Reckless in The Curse of the Lost Cause demo during the 5 events that Akedo Studio attended.
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Summer 2019At Akedo Studio, we want to challenge the human behind the interface. So we started by challenging ourselves by laying the groundwork for the development of our first game with a team of students.
June 4, 2019: first day of a 13-week epic game asset production with a team of 7 people following a partnership with Rubika Montreal and a Speed Jobbing with 17 students.
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Spring 2019Our structure is completely independent. We jumped in with both feet by launching the marketing and communications machine with the production of the website, LinkedIn, YouTube, Instagram and Facebook.
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Winter 2019That's it, we are entrepreneurs, and must act as such, so we put everything in place for.
We want to develop worlds that the player can make their own, play games to Madeleine de Proust's taste; so we started our thinking on Nick Reckless in The Curse of the Lost Cause - at that time he was not named yet.
January 4, 2019Official creation of Akedo Studio, at that time we had only one certainty: our identity is closely linked to the concept of neo-retrogaming, that's all.
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2016 – 2018Akedo Studio took on the challenge of producing its own technology. We do not use the development platform as Unreal or Unity. So we are technologically independent.
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October 2013
Once upon a time ... the meeting of a professional and personal partner who does everything to make his dreams come true.
It's never been so trendy to be old school.
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GamesNeo Retro gameplays
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