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Once upon a time, the Indie Zone of Montreal's DreamHack

24/8/2021

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​Brainstorming!
​We got down to business, not counting our hours. It was our first event, and we can say it: a big leap into the unknown. The excitement mingles with the stress but we were eager to challenge ourselves.

The Montreal DreamHack was our first highlight, quite or double: will our concept please?

​More than an experience!

​Three days of madness! Exciting meetings and exchanges with other Indies, the demo was tested by more than 151 people whose feedback was constructive. We lived this moment with intensity.

A journalist from Geekbecois interviewed us!
We were excited but very proud to be able to talk about our project and share it with as many people as possible!

As an anecdote, we were able to give our game a try to one of the TVA Nouvelles journalists who was passing by! And we were able to discover later, that it was filmed and broadcast!
​September 2019, our Studio was created for barely six months, and we have been developing our first game in less than three months. At the time, we were working from Gameplay Space in Montreal, and during a conference we learned that Loto Quebec was organizing a form of competition to offer a booth in the Indie Zone of Montreal's DreamHack!

Application submitted,
Application selected!

We had a month to get ready! Have a stand worthy, but above all a playable demo of Nick Reckless in The Curse of The Lost Cause!
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​​We barely had time to recover from our emotions that we had a new event to prepare ...
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    Akedo Studio, a new Indie in Town tells you its stories of pixels, but especially its adventures since 2016.

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  • Home
  • The Studio
    • In a nutshell
    • Nick Reckless
    • Dev Diary
  • Ak'Mag
  • En français
    • Technologie
    • Jeux >
      • Nick Reckless