AKEDO STUDIO: THE CREATIVITY OF A FRENCH STUDIO AROUND 2D VIDEO GAMES AND PIXEL ART
For the past few weeks, the independent video game studio has released its adventure game Nick Reckless in The Curse of The Lost Cause, which immerses you in an immersive and bewitching universe alongside a hero, Nick Reckless, struck by the curse.
Created by Nicolas Juspin and Zoé Toussaint, Akedo is a fully independent and 100% self-funded French video game studio. The company wants to develop small and medium budget games.
"Nicolas worked for many years at Ubisoft Montreal on major video games such as Watch dog, Splinter Cell, and Rainbow Six at For Honor. At one point, Nicolas wanted to change his working environment by touching on something other than 3D development. Nostalgic for his first lines of code on the Amiga 500, his desire was to return to more creative and artisanal work. The idea then came to create Akedo Studio " explains Zoé Toussaint, Head of Communication and Marketing at Akedo and partner of the founder.
NICK RECKLESS: AKEDO STUDIO'S FIRST RETRO GAME
From 2019, the studio is working on its first platform game called "Nick Reckless in The Curse of The Lost Cause". In this 2D game, the hero takes the form of an anti Indiana Jones affected by a curse that continues to haunt him throughout his epic.
The player must then avoid all the traps present on his way through completely randomly generated levels; a feature that gives gamers access to almost endless replayability.
“Each environment has four levels with gradual difficulty. In all environments, the curse plays an essential role: it can be beneficial to the player, or on the contrary harmful; this element then gives rhythm to the game. In this unrealistic universe, the imagination takes over thanks to neo-retro gameplays, the magic of 2D, and pixel art ".
Officially launched in October 2021, the game whose mission is to reveal players through many stimulating challenges is currently available on the itch.io and Steam platforms.
"THE VIDEO GAME AS A REFLECTION OF OUR CREATIVITY"
“We want to offer an immersive neo-retro experience and convey our passion for video games and our enthusiasm to be an independent, self-funded development studio. This form of entrepreneurship allows us to make video games a reflection of our creativity, in complete freedom! "
THE “LOOT ZONE”: AN ONLINE STORE TO SUPPORT THE STUDIO
Akedo Studio also offers its players and Internet users an online store called "The Loot Zone". The main purpose of this platform is to financially support the studio through the sale of all kinds of objects bearing the image of its video game (sweaters, T-shirts, mugs, USB keys, mouse pads, notebooks, artbooks , etc.). From November 15 to 29 on Black Friday, the company will be offering AK’WEEKS. Internet users will be able to take advantage of a 15% discount with the code "AKWEEK15" and free delivery in mainland France for any order.
There you go! It is done.
Such a short sentence to conclude 770 days of development and yet: it's done, we've released our first game.
Nick Reckless in The Curse of The Lost Cause.
In 770 days, there have been ups and downs, doubts and joys. But above all there was the expression of a passion, that of the man behind the code!
In this first game, the character is a kind of anti Indiana Jones, touched by a curse that continues to haunt him. A platform game with a retro touch. The player must therefore return the idol stolen by his ancestors while avoiding the traps that will be in his path. The hero evolves through levels generated randomly, which allows Gamers an almost infinite replayability.
For Nico, there was no question of using Unreal or Unity game engines to develop his first video game. For three years, the former employee of Ubisoft Montreal has thus developed his own machine in order to embark on purely independent video game creation. Nico has learned other professions in the game to offer unrealistic worlds where the imagination takes over thanks to the magic of 2D, pixel art and neo retro gameplays.
Available on itch.io and on Steam, discover Nick Reckless in The Curse of The Lost Cause:
For those who want to find out what it says ... but in English, read on
Can you describe your different services?
We currently offer games for Windows PCs, which we would also like to develop on other platforms such as Linux, and Nintendo Switch. Our studio offers video games in an unrealistic world where the imagination takes over thanks to the magic of 2D, pixel art and neo retro gameplays.
In our first game, Nick Reckless in The Curse of the Lost Cause, the character is a sort of anti Indiana Jones, touched by a curse that never ceases to haunt him. Our hero evolves through levels generated randomly, which allows Gamers an almost infinite replayability. Despite the challenges before him, his goal is to get rid of the cause of his curse.
We also have an online store with derivative objects, called the Loot Zone, in reference to a video game principle known to all gamers. The funds collected are used to finance our studio and are reinvested in the creation of new video games. It's sort of a participatory campaign in which we offer items in exchange for the support provided by our community.
In order to remain completely independent in the creation of our products, we wish to remain a self-financed company. So our current challenge is to seduce the public with our gameplays and our goodies so that we can make dozens of other neo-retro games, in an Indie spirit, without imposed specifications.
Since 2016, we have been making a risky bet in this extremely competitive industry, but it is an adventure that we are living to the full, together
Obviously, we have plans to make other games. Our next concept is already bubbling with ideas. But we also want to improve our technology, because in the long term we want it to be participatory, so that other Indies and projects see the light of day. In this age of individualism, we want to put people back at the heart of our discussions. This is why we would like to develop a “mentoring” program that would be a collaborative exchange link to discuss and share our experiences.
This unprecedented experience, we have made it possible to create the foundation of our 2D pixel art platform with which we participated in the Montreal DreamHack and in the MEGAMIGS, with these graphics here. The work accomplished during the summer of 2019 opened the doors to certain media and other partnerships.
Since then, the game and its universe have evolved and we teach you to discover the metamorphosis.
We have a team, we have well written docs with all the theoretical instructions and concepts. In short, it's time to start working. We were able to take advantage of the school premises, and work for a term on the graphics of the game. It was a very rich experience, the little secrets of which you can discover in the web series made at that time. And yes, 2019 was another time, especially for Akedo Studio.
We barely had time to recover from our emotions that we had a new event to prepare ...
Playtest or not playtest
It's nice to have an idea, it's good to have a passion, it's great to have a concept ... but between the obviousness that is emerging in our minds and the reality felt by Gamers. .. there can be a world! So, we took part in the exercise of the playtest, not without stress.