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Akedo Studio at Stunfest 2022: The sequel

15/8/2022

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If you missed it live or on #twitch, rediscover Nicolas Juspin's discussion for Akedo Studio and Nick Reckless in The Curse of The Lost Cause with other #indies during the Stunfest Festival!
We were listed for the festival prizes...we didn't win any, but we went home from Stunfest with so much more!

Meetings, exchanges, discussions and above all challenges: because it also means confronting the public and the industry - challenging yourself!

We have lots of ideas in mind!
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2022 Stunfest! The Indie meeting of the month of May!

11/5/2022

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Akedo Studio presents Nick Reckless in The Curse of The Lost Cause at the Stunfest festival in Rennes on May 20, 21 and 22, 2022!

In 2019, we met the organizers of Stunfest de Rennes. After this great exchange, we decided to participate in the 2020 edition! Then COVID came through. There you go, 2022! A new opportunity to participate in a world-renowned event!

On May 20, 21 and 22, we will be in Rennes with a 15 min demo by Nick Reckless in The Curse of The Lost Cause. We are excited ! Akedo Studio, always looking for a challenge, has entered the jury prize competition... will we be selected?

​To be continued...
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On the occasion of this event, we offer the Ak'Shopper a small gift:

Use the coupon STUNFEST22LOOT on the Loot Zone and get 22% off your order over €50!

As a bonus? The first fifteen orders will receive a free headphones!

The Stunfest

​​Akedo Studio will be at the Théâtre du Vieux Saint Etienne

" ​Created in 2005 by the Rennes association 3 Hit Combo, the Stunfest was originally a simple tournament of fighting games. Very quickly, the Stunfest established itself as a much larger event, crossing the multitude of cultures games serving the same ambition: to encourage the plurality of audiences to question their relationship to a common cultural object in perpetual evolution." Find out more about Stunfest >>>
"For three days, nearly forty stands and more than 80 games will be available to discover and test and you will be able to exchange directly with the creators present to tell you about their games." Find out more >>>
Discover the program
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Akedo: "Company of the week for CNEWS", an Ak'interview !

15/11/2021

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​The article is in French because it is CNEWS, but we will translate it for you, right away in our blog!
Good enough, I will translate it myself !
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​AKEDO STUDIO: THE CREATIVITY OF A FRENCH STUDIO AROUND 2D VIDEO GAMES AND PIXEL ART

​For the past few weeks, the independent video game studio has released its adventure game Nick Reckless in The Curse of The Lost Cause, which immerses you in an immersive and bewitching universe alongside a hero, Nick Reckless, struck by the curse.

Created by Nicolas Juspin and Zoé Toussaint, Akedo is a fully independent and 100% self-funded French video game studio. The company wants to develop small and medium budget games.

"Nicolas worked for many years at Ubisoft Montreal on major video games such as Watch dog, Splinter Cell, and Rainbow Six at For Honor. At one point, Nicolas wanted to change his working environment by touching on something other than 3D development. Nostalgic for his first lines of code on the Amiga 500, his desire was to return to more creative and artisanal work. The idea then came to create Akedo Studio " explains Zoé Toussaint, Head of Communication and Marketing at Akedo and partner of the founder.
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​Starting from scratch, Nicolas Juspin then independently developed his own technology. The objective was then to design independent video game creations using the aesthetic codes and the magic of video games from our childhood, adding touches of modernity; video games that could be called "neo old school".
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​NICK RECKLESS: AKEDO STUDIO'S FIRST RETRO GAME

From 2019, the studio is working on its first platform game called "Nick Reckless in The Curse of The Lost Cause". In this 2D game, the hero takes the form of an anti Indiana Jones affected by a curse that continues to haunt him throughout his epic.

The player must then avoid all the traps present on his way through completely randomly generated levels; a feature that gives gamers access to almost endless replayability.

“Each environment has four levels with gradual difficulty. In all environments, the curse plays an essential role: it can be beneficial to the player, or on the contrary harmful; this element then gives rhythm to the game. In this unrealistic universe, the imagination takes over thanks to neo-retro gameplays, the magic of 2D, and pixel art ".

Officially launched in October 2021, the game whose mission is to reveal players through many stimulating challenges is currently available on the itch.io and Steam platforms.

​"THE VIDEO GAME AS A REFLECTION OF OUR CREATIVITY"


​​Passionate about designing video games, the founders of Akedo wanted to create a development lab. The objective is then to carry out research into a "wizard-magician" as Zoé Toussaint explains, by offering simplicity in technology, complexity of the game, but also pleasure; and this thanks to stimulating experiences.
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​“We want to offer an immersive neo-retro experience and convey our passion for video games and our enthusiasm to be an independent, self-funded development studio. This form of entrepreneurship allows us to make video games a reflection of our creativity, in complete freedom! "

​THE “LOOT ZONE”: AN ONLINE STORE TO SUPPORT THE STUDIO

Akedo Studio also offers its players and Internet users an online store called "The Loot Zone". The main purpose of this platform is to financially support the studio through the sale of all kinds of objects bearing the image of its video game (sweaters, T-shirts, mugs, USB keys, mouse pads, notebooks, artbooks , etc.). From November 15 to 29 on Black Friday, the company will be offering AK’WEEKS. Internet users will be able to take advantage of a 15% discount with the code "AKWEEK15" and free delivery in mainland France for any order.
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An intense minute with us!

12/10/2021

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​There you go! It is done.

Such a short sentence to conclude 770 days of development and yet: it's done, we've released our first game.

Nick Reckless in The Curse of The Lost Cause.

In 770 days, there have been ups and downs, doubts and joys. But above all there was the expression of a passion, that of the man behind the code!

In this first game, the character is a kind of anti Indiana Jones, touched by a curse that continues to haunt him. A platform game with a retro touch. The player must therefore return the idol stolen by his ancestors while avoiding the traps that will be in his path. The hero evolves through levels generated randomly, which allows Gamers an almost infinite replayability.
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For Nico, there was no question of using Unreal or Unity game engines to develop his first video game. For three years, the former employee of Ubisoft Montreal has thus developed his own machine in order to embark on purely independent video game creation. Nico has learned other professions in the game to offer unrealistic worlds where the imagination takes over thanks to the magic of 2D, pixel art and neo retro gameplays.

Available on itch.io and on Steam, discover Nick Reckless in The Curse of The Lost Cause:
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Once upon a time, Akedo Studio & Rubika Montreal

24/8/2021

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This unprecedented experience, we have made it possible to create the foundation of our 2D pixel art platform with which we participated in the Montreal DreamHack and in the MEGAMIGS, with these graphics here. The work accomplished during the summer of 2019 opened the doors to certain media and other partnerships.

Since then, the game and its universe have evolved and we teach you to discover the metamorphosis.
We came back from a wonderful trip to Costa Rica, which inspired the universes for our first game: Nick Reckless in The Curse of The Lost Cause. But from an idea, inspirations and concepts: we were still very far from having a video game!

And despite Nico's experience, creating an Indie video game from A to Z isn't all about technology and code! There are at least another dozen trades that we did not master.

The solution? Recruit!
We are close to La Guilde, Gaming Jobs and Gameplay Space in Montreal. One thing leading to another, Mireille Mallol from Rubika Montreal meets us to discuss a partnership.

During a Speed-jobbing, we were able to present our project to the students, and especially what we were looking for for our project. It was the first time we had spoken publicly about our ideas: one hell of a time, intimidating and exciting!
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​RUBIKA (Supinfocom, Supinfogame, ISD), created 30 years ago in France, has been based in India for 10 years and in Montreal since September 2016. The sectors have distinguished themselves by becoming references at the global level in the industries of the Animation, Video Games and Design.

​Recruiting also means selecting!
A first for us, going through the CVs and interview notes to make a choice: the choice, that of our team.
We have a team, we have well written docs with all the theoretical instructions and concepts. In short, it's time to start working. We were able to take advantage of the school premises, and work for a term on the graphics of the game. It was a very rich experience, the little secrets of which you can discover in the web series made at that time. And yes, 2019 was another time, especially for Akedo Studio.

Who is this famous team?

​Kathy Lee, Prithvi Kumar, Mathew George Pulinat, Sandra Liz Sleeba, Alexandre Delfolie, Emma Dupuis, 0livier Paquette, Mike.A DJing, Zoé et ​Nicolas.
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  • Home
  • The Studio
    • In a nutshell
    • Nick Reckless
    • Dev Diary
  • Ak'Mag
  • En français
    • Technologie
    • Jeux >
      • Nick Reckless